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HMTKSteve
07-05-2009, 06:53 AM
Now that all of the Pokemon are in and linked to the Pokedex on the main site we can start talking about moves.

My current plan is to allow you to have four moves on your Pokemon. As they level up moves become available and it is up to you to choose which move to replace. Sound simple enough?

When it comes to battling things will be a little bit different. I need a way for the members to program their Pokemon for battle. What i have come up with is simple but I am open to suggestions.

1. Assign a weight to each move.
2. Assign one move as an 'opening' move.

The opening move will always be executed first in the battle and after that we go by weight.

In assigning weight to a move you will put a number in a box. The total of those four numbers will be with a RNG.

Example:

Some Pokemon

Move 1 = Quick Attack w=10
Move 2 = Swords Dance (opening move) w=10
Move 3 = Iron Tail w=50
Move 4 = Flamethrower w=50

With Move 2 set as the opening move it will always occur first in the battle.

The total weight of all moves is 120 so we would be rolling a 120 sided die with the following spread:

1-10 = Quick Attack
11-20 = Swords Dance
21-70 = Iron Tail
71-120 - Flamethrower

Thoughts, comments, suggestions?

Shayden
07-05-2009, 07:22 AM
The weight is the chance the technique is used?
Good idear.

Kay
07-06-2009, 12:49 AM
I like it. Pokemon battles with an interesting twist! And makes everything still automated.

T roo
07-06-2009, 02:19 PM
Sounds great to me. I'm just wondering how moves like Baton pass would work into this. Since there are no pokemon to switch to. Unless you're planning on making it so we can set more than 1 pokemon in a match. *Which would be so cool to read the log of that at the end of a match.*

Jats605
07-07-2009, 07:17 PM
Sounds great Steve!
Similars to T-roos: What about moves like Momento, lunar dance,etc.?

HMTKSteve
07-07-2009, 07:40 PM
I have just amended the formula for the Battle Tent. It is now more inline with the actual calculations used by the Pokemon games. You will notice that battles do not last nearly as long now.

Whitdjinn
07-07-2009, 07:49 PM
I would like to suggest that the max the weight can add up to is 100, so that everything can be done in simple percentages.

cowmoo83
07-07-2009, 08:11 PM
I have just amended the formula for the Battle Tent. It is now more inline with the actual calculations used by the Pokemon games. You will notice that battles do not last nearly as long now.

awww... I missed my 275 turn-long battle :P


I would like to suggest that the max the weight can add up to is 100, so that everything can be done in simple percentages.

Good point. Then if you want everything to be equal chances it would be an easy 25 for all 4.

HMTKSteve
07-07-2009, 08:38 PM
I am currently turning the level system into a quasi EV training system. After I work out the bugs I'll upload the changes to the main game site.

PokemonLover
07-07-2009, 10:45 PM
awww... I missed my 275 turn-long battle :P

I've had a 2000 turn battle, then I lost.......