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Brown
08-09-2009, 02:25 AM
Smeargle @ focus sash
Timid 252 hp/252 speed
Spore
Transform
metal burst
detect/magic coat

My anti lead xD If I deem myself faster I'll spore then transform, if I detect it'll punch my lights out I'll burst it's brains out (for those of you who are unfamiliar metal burst is mirror coat + counter - 50% damage) and detect is so I don't look like a moron x3 Although I could ditch it for magic coat to bounce sleep leads. An areo could ruin this lead though, unless metal burst is safe from taunt :o

Furret @ Choice Band
Jolly 252 hp/252 speed
Assist (transform)
Trick
Protect
Me First

I wanna do your physical attacker but better!!! >:o Transform gives you another choice. If you feel you should you can trick it off, maybe if you smell a set up, to transform smoother. I'm not sure what a good 4th could be so I'm rolling with Me First as a last ditch effort if furret got trounced on a trick or smells an attack that could OHKO the user.

Persian @ Choice Specs
Timid 252 hp/252 speed
Assist (transform)
switcheroo
Detect
Feint

Same as the other choicer but this guy eh...can break through protects...I guess ^^;; I could use hypo here instead seeing he's a special wall and maybe could switch into special attackers but I don't want these pokes touched.

Purugly @ lum berry/leftovers
jolly 252 hp/252 speed
Assist (didn't see that one coming, eh?)
fake out
protect
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Tell me, whats the big deal if someone assists fake out? Really? x3
My Tank, as in, your tank/wall is me now. Lum vs leftovers is highly debatable. Become a wall to fail without them or get statused potentially?

Ditto @Silver Powder
Timid 252 speed/252 hp
Transform
------
------
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There's that jerk. What else do you want him to do? Comes in at the end or near end btw :o

Gardevoir @Choice Scarf
Hasty 252 hp/ 252 speed
Destiny Bond
Detect
Metronome
Trick

OMG it doesn't have assist what is this???? These are 4 moves unaffected by assist, that's what, and the power to counter outraging pokemon and eh...other things if need be x3

If you havn't noticed this is a novelty team, don't take it too seriously. I'm thinking about shoddying this and trying it out. It can also be used in a monotype tourny if you havn't noticed. If anyone's a hardxcore transformers fan maybe you can nick name this team up. Gardevoir is clearly some random human chick in this all xP I can use Gallade if it makes more reference sense :P

My friend Kelsy will wet herself if I breed this team for her and its effective. How's this sound, a shiny smeargle to any bloke who can fix this puppy up to the point where it wins 3 battles in shoddy, eh? ;D

sasuke715
08-09-2009, 11:16 AM
Smeargle @ Choice Scarf
Timid 252 hp/252 speed
Trick
Spore
Destiny Bond / Explosion
U-Turn / Haze
This Smeargle set surprises most opponents that expect it to be Baton Passing things like Belly Drum, Substitute and Ingrain. This Smeargle is designed to mess up the opponent's team as much as possible, hindering them with Choice Scarf and sleeping them with Spore.

The set is intended to be a lead, to start messing with the foe's team as early as possible. First, Trick your Choice Scarf onto either something slow like Bronzong and then you can attempt to Spore the switch-in. Smeargle should be saved for later to hopefully take out a slower sweeper or tank with Destiny Bond or Explosion. The last slot can be one of many viable options. U-turn scouts out the opponent's sleep absorber and is generally useful for scouting while Haze can also help Smeargle save the team from a Garchomp with too many Swords Dances, provided Smeargle still has its Scarf.

My anti lead xD If I deem myself faster I'll spore then transform, if I detect it'll punch my lights out I'll burst it's brains out (for those of you who are unfamiliar metal burst is mirror coat + counter - 50% damage) and detect is so I don't look like a moron x3 Although I could ditch it for magic coat to bounce sleep leads. An areo could ruin this lead though, unless metal burst is safe from taunt :o

Furret @ Choice Band
Jolly 252 hp/252 speed
Assist (transform)
Trick
Protect
Me First

I wanna do your physical attacker but better!!! >:o Transform gives you another choice. If you feel you should you can trick it off, maybe if you smell a set up, to transform smoother. I'm not sure what a good 4th could be so I'm rolling with Me First as a last ditch effort if furret got trounced on a trick or smells an attack that could OHKO the user.

Persian @ Silk Scarf/Wide lens
Timid 252 hp/252 speed
Fake Out
U-turn
Hypnosis / Taunt
Bite / Return

A set where Persian isn't trying to sweep, but rather attempting to hit-and-run, takes the most advantage of its modest attacking power, great speed, and Technician. Fake Out nets Persian some free damage, and with Technician and STAB, its base power is boosted up to 90, allowing for a nice leading move. Then, if facing an opponent you don't want to deal with, either use Hypnosis to incapacitate them, or U-turn out to a suitable counter and cause some damage as well. Bite allows for better coverage as it hits the Ghost-types that are immune to your Fake Out, but Return is a good STAB attack to have if you don't want to switch or use Hypnosis.

Taunt is an option over Hypnosis if you don't like Hypnosis's 60% accuracy, and can stop opponents like Curse Steelix from setting up on Persian. Silk Scarf is nice if you feel like you want Persian to survive a little longer, or if you are using it as a lead, but Life Orb provides needed power to the set. Wide Lens is another option if you want to help Hypnosis' accuracy.

Same as the other choicer but this guy eh...can break through protects...I guess ^^;; I could use hypo here instead seeing he's a special wall and maybe could switch into special attackers but I don't want these pokes touched.

Purugly @ lum berry/leftovers
jolly 252 hp/252 speed
Fake Out
Hypnosis
Return
U-turn / Shadow Claw


Fake Out the first turn for a free hit. Now you can use two of Purugly's biggest assets: its high Speed and Hypnosis. Throw Returns at the sleeping foe or U-turn out when met with something you can't hurt. Shadow Claw is an alternative in the final slot to hit Ghosts. Shadow Claw or U-Turn can go in place of Fake Out.

Tell me, whats the big deal if someone assists fake out? Really? x3
My Tank, as in, your tank/wall is me now. Lum vs leftovers is highly debatable. Become a wall to fail without them or get statused potentially?

Snorlax@leftovers
Curse
Body Slam / Return
Rest / Selfdestruct
Earthquake / Crunch / Fire Punch

While Curselax has historically been the epitome of power and durability, it has become far less stable in the highly offensive D/P metagame; however, it still poses a significant threat to unprepared individuals. As expected, Curse is the crux of this set; it boosts Snorlax's mediocre Defense and good Attack while dropping its useless Speed, so that Snorlax is reasonably good at taking attacks from both ends of the offensive spectrum, and can deal decent damage itself. Whether to use Body Slam or Return for its Normal-type STAB is purely a matter of power versus paralysis. Generally, the paralysis is more useful for Snorlax, but if one feels that a bit more power is favorable, Return is available for 20% greater force. One may note that Double-Edge is sadly absent from this set; unlike as in previous generations, Snorlax can't afford to squander as much of its HP on recoil damage.

The next choice is whether to attempt to remain alive longer with Rest and risk the opponent setting up while Snorlax is asleep, or to shirk longevity and destroy something on the way out with a STAB Selfdestruct. Prior to D/P, Rest was overwhelmingly more useful, but in D/P, Selfdestruct has risen to a level plane with it, as sleeping for two turns is a significantly greater liability, whereas Selfdestruct is the emergency resource so many teams need in order to combat an unexpected reversal. The last move is also quite variable. Earthquake is often the preferred option to hit Tyranitar, Metagross, and others, but leaves Snorlax completely vulnerable to Mismagius, and to some extent, Gengar (note that without Focus Blast or Perish Song, Gengar will be stalled out of PP by Snorlax if the latter has Rest). Crunch hurts the Ghosts at the expense of being futile against the first group. Fire Punch is the compromise option, which deals well with both the Ghosts and Metagross; Tyranitar still switches in with impunity, however.

The EVs on this Snorlax are configured for optimal defensive efficiency; while displacing 4 EVs from Special Defense to HP would provide a slight amount more of overall defenses, that course has not been taken because if it were, Snorlax would have 504 HP, which is divisible by 8 and therefore would make it more susceptible to residual damage than if the current 503 HP spread was utilized. This spread focuses primarily on improving its special defensive capabilities, but also maintains a solidity in its physically defensive sector to make switching in and taking attacks after few Curses easier. While investing some EVs into Attack may seem tempting, the fact is that Snorlax simply can't afford to do so in D/P; even with this spread, Snorlax can take up to 54% from a Choice Specs Modest Salamence's Draco Meteor, 60% from a Life Orb Timid Azelf's Nasty Plotted Psychic, and 83% from a Life Orb Modest Porygon-Z's Nasty Plotted Adaptability Tri Attack.

Physical Fighting-type Pokemon stop this set cold. Fighters such as Heracross, Machamp, and Lucario can switch in on Snorlax while it Curses, then scare it away with Close Combat or DynamicPunch. Even at +1 Defense, Fighting-type moves will still do heavy damage to Snorlax. Obviously, Pokemon that resist Fighting moves support Curselax well. Dusknoir, Rotom-A, and Weezing do a good job, as they resist Fighting-type moves and can threaten the Fighters with Will-O-Wisp. While Heracross loves taking Will-O-Wisps, it will not like taking Fire Punch, Overheat, or Flamethrower, respectively. Gliscor is a another great counter to these Fighting-types; it can easily counter Heracross and Swords Dance Lucario, provided the latter lacks Ice Punch. In addition, Snorlax resists Ice-type moves, which is one of Gliscor's major weaknesses.


There's that jerk. What else do you want him to do? Comes in at the end or near end btw :o

Gardevoir @Choice Scarf
Hasty 252 hp/ 252 speed
Destiny Bond
Detect
Metronome
Trick

OMG it doesn't have assist what is this???? These are 4 moves unaffected by assist, that's what, and the power to counter outraging pokemon and eh...other things if need be x3

If you havn't noticed this is a novelty team, don't take it too seriously. I'm thinking about shoddying this and trying it out. It can also be used in a monotype tourny if you havn't noticed. If anyone's a hardxcore transformers fan maybe you can nick name this team up. Gardevoir is clearly some random human chick in this all xP I can use Gallade if it makes more reference sense :P

My friend Kelsy will wet herself if I breed this team for her and its effective. How's this sound, a shiny smeargle to any bloke who can fix this puppy up to the point where it wins 3 battles in shoddy, eh? ;D
Everything bolded is a new moveset for purugly.

pikaluva13
08-09-2009, 11:19 AM
Personally i'd just recommended getting that ditto out of the party...ditto just aren't very good...lol

baguio
08-09-2009, 11:23 AM
Personally i'd just recommended getting that ditto out of the party...ditto just aren't very good...lol
but he is using the ditto to increase the chance of getting transform via assist
and not just the ditto arent verry good ><

pikaluva13
08-09-2009, 11:28 AM
but he is using the ditto to increase the chance of getting transform via assist
and not just the ditto arent verry good ><
except the chances of getting transform are very low...so there is like no point in using it, i'd recommend something that can fight, and not die on like the first turn

sasuke715
08-09-2009, 11:28 AM
No its not that
Hes intending to use ditto in a way which would be hard to pull off since assisst takes random moves from a pokemon in your party. So while waiting for transform, he'll easily be swept away

pikaluva13
08-09-2009, 11:30 AM
No its not that
Hes intending to use ditto in a way which would be hard to pull off since assisst takes random moves from a pokemon in your party. So while waiting for transform, he'll easily be swept away
yeah, that's exactly what i mean. The ditto would faint on like the first turn anyway, but also, if you are trying to get transform on the furret, it's very unlikely that it will help much in battle, and would faint fairly quickly :)

sasuke715
08-09-2009, 11:33 AM
yeah, that's exactly what i mean. The ditto would faint on like the first turn anyway, but also, if you are trying to get transform on the furret, it's very unlikely that it will help much in battle, and would faint fairly quickly :)

Yea thats why in his set I included snorlax. That way he has a great physical wall and snorlax would do great in his team

Brown
08-09-2009, 10:25 PM
If I take ditto away, and all the assists as wel, they are no longer autobots.
The only moves assist can take from all these sets are fakeout and transform barring smeargle. So far you guys screwed over the point of this team xPP Now that I think of it though fake out could reoccure when I don't want it. a 50/50 transform turn two or fail doesn't sound pleasurable.

Babael
08-10-2009, 12:07 AM
If you're still looking for something to transform you can always swap ditto for a transforming Smeargle and choose another lead, because unless you're running a choice scarf faster anti-leads like Infernape will just fake out on the first turn, then destroy your Smeargle via CC on the second or just taunt you, scout your attacking move(s) while setting up SR, then switch to an appropriate counter. Smeargle transforms better than ditto anyway, plus you can still spore should you decide to inflict status before you transform.

Brown
08-21-2009, 12:32 PM
good point there. Sorry I havn't been around, just helping my gf prepare to take down her ex via Pokemon (yeah, wack right?) Her RMT will be up soon enough. When I get some spare time I'll test this jerk out.