View Full Version : Seeking input on some pending changes
HMTKSteve
09-04-2009, 11:57 AM
Please provide input on the following pending changes:
1) When you exit hospital HP is filled to 100%
2) Upkeep costs for Pokemon in your farm ($100xlevel per hour)
3) An attack on another member counts as soon as you leave.
3a) If you hit someone once and then leave it counts as an attack.
3b) If you hit someone once, change Pokemon and then finish them off it counts as 2 attacks
3c) If you pause the battle to chug some healing potions that counts as a break in the battle and ends the current battle causing a new battle to occur when you resume attacks
3d) A battle report event message will go to the attacked person as soon as you do something other than attack them
pikaluva13
09-04-2009, 12:19 PM
Please provide input on the following pending changes:
1) When you exit hospital HP is filled to 100%
2) Upkeep costs for Pokemon in your farm ($100xlevel per hour)
3) An attack on another member counts as soon as you leave.
3a) If you hit someone once and then leave it counts as an attack.
3b) If you hit someone once, change Pokemon and then finish them off it counts as 2 attacks
3c) If you pause the battle to chug some healing potions that counts as a break in the battle and ends the current battle causing a new battle to occur when you resume attacks
3d) A battle report event message will go to the attacked person as soon as you do something other than attack them
1) I like this idea...since i hate having to use my potions to heal myself...
2)i don't really like this, since i don't usually have money with me, and unless you'd be able to take it from the bank, it'd be really easy to get around, by sticking everything in the bank
3)if you had all those events i'd find it really annoying...so i'd say no to that part...the leaving and coming back i'd say make that an event, so you can at least tell they are coming
1) This makes a lot of sense. Except I can see refreshing the battle tent to purposely be sent to the hospital for a very short time being abused for times health goes down but not down enough to go to hospital.
2) I don't care for this. I have 50 pages of pokemon. Several are at high levels. That will be a lot of money. I would go into debt really fast. Even once releasing the pokes is easier due to seeing their natures on front page, I'd still be paying a lot of money.
If the cost were per day I could see that better.
But even not including my pages of level 1 pokes, I'd be paying very near a million dollars every hour just for the pokemon I currently am training up.
3)(all) Yes definitely. However, I don't see how something counting as 2 attacks instead of one will really make much of a difference other than notifying a person they've been attacked. Since you don't lose anything when you attack someone. I think a good addendum to this change would be that attacking people costs a good amount of will or something. That way it counting as 2 attacks instead of 1 actually counts for something.
3c) This will still enable you to totally pwn them easily, it will just stack up "you've been attacked" events to the other person. What if you got a message, "you can't take a potion in the middle of battle!" And the only way to get your health back is to actually quit the battle, like, a "run" option, and you can't attack that person again for x amount of time? I dunno, just an idea. I just think that being able to attack, chug potion, attack, chug potion - it's kind of unfair since your opponent doesn't get to do the same unless they are online and notice they're being attacked. I've had very, very low level people (coughcough) kill me while I was offline because they used that method. That means they're easily and somewhat unfairly getting a boatload of EXP, enabling them to quickly climb up the levels, somewhat defeating the structure of the game.
N0t2f34r
09-04-2009, 01:26 PM
Please provide input on the following pending changes:
1) When you exit hospital HP is filled to 100%
2) Upkeep costs for Pokemon in your farm ($100xlevel per hour)
3) An attack on another member counts as soon as you leave.
3a) If you hit someone once and then leave it counts as an attack.
3b) If you hit someone once, change Pokemon and then finish them off it counts as 2 attacks
3c) If you pause the battle to chug some healing potions that counts as a break in the battle and ends the current battle causing a new battle to occur when you resume attacks
3d) A battle report event message will go to the attacked person as soon as you do something other than attack them
10 YES.
2) Again, no biggie
3a-b) I don't care.
3c) Yerp
3d) Well, even if the message is sent, you can't do much about it... It's a more-or-less "you're about to lose" message...
@ N0t - concerning 3d, the message helps for when you're being attacked when you're actually playing the game. So when someone's attacking you and then goes to chance their pokemon you're notified that you're being attacked and you know to watch your health and take potions and maybe even switch up your active pokemon to throw your attacker for a loop. Or run to another town even?
HMTKSteve
09-04-2009, 03:33 PM
There will also be a 6 attacks per 24 hour period bashing rule added to the attack system. This makes those mini-attacks into a full attack for the bashing rule.
I like that. Perfect!
And I realized I did my math wrong. I wouldn't quite be paying 1 million dollars every hour at this point. Whoops. I added in an extra zero by mistake. So I guess that idea wouldn't be so bad. We do need some money sinks after all.
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