Deneves
07-20-2008, 04:23 AM
There is a complicated formula to determine whether a pokemon is caught or not. I’ve seen different versions of it but they all agree that the pokéball you use can act as a multiplier in the formula. The descriptions of each ball doesn’t help much so to clear up any confusion about the effectiveness of Pokéballs here is a chart:
Pokéball
1 times the catch rate
Great Ball
1.5x the catch rate
Ultra Ball
2x the catch rate
Premier Ball
1x the catch rate
Net Ball
3x the catch rate for Bug or Water Types
1x against all other types
Nest Ball
3x the catch rate for pokemon level 1-19
2x the catch rate for pokemon level 20-29
1x the catch rate for pokemon level 30 and above
Repeat Ball
3x the catch rate for pokemon you have already caught
Luxury Ball
1x the catch rate, but increases friendliness +1 for every event, same as soothe bell
Timer Ball
1x the catch rate for the first 9 turns of battle
2x the catch rate for 10-19 turns
3x the catch rate for 20-29 turns
4x the catch rate for 30 or more turns
Heal Ball
1x the catch rate, restores HP and status of caught pokemon
Quick Ball
4x the catch rate for the first 5 turns
3x the catch rate for turns 6-10
2x the catch rate for turns 11-15
1x the catch rate for turns 16 or more
Dusk Ball
4x the catch rate in dark areas (caves, tunnels, etc.) and at night (8 PM to 4 AM)
Safari Ball
1.5x the catch rate
Dive Ball
3.5x the catch rate when battling underwater
1x the catch rate everywhere else
New for HeartGold and SoulSilver:
Sport Ball
Used in the Bug-Catching contest
1.5× the catch rate
These new balls can be obtained from Kurt in exchange for apricorns
Heavy Ball
.5× the catch rate if used on pokémon weighing less than 220 lbs
1× the catch rate if used on pokémon weighing between 220 lbs and 440 lbs
2× the catch rate if used on pokémon weighing between 440 lbs and 660 lbs
3x the catch rate if used on pokémon weighing more than 660 lbs
Lure Ball
3× the catch rate if used on a pokémon hooked by a fishing rod
1× the catch rate for all others
Friend Ball
1x the catch rate, but sets caught pokémon's happiness at 200
Love Ball
8× the catch rate if the player's pokémon of the opposite gender than the wild Pokémon
1× the catch rate if the player's pokémon is not the opposite gender
Level Ball
1× the catch rate if the player's Pokémon is the same level as or a lower level than the wild Pokémon
2× the catch rate if the player's Pokémon is at a higher level than the wild Pokémon but less than double it
4× the catch rate if the player's Pokémon is more than double but less than four times the level of the wild Pokémon
8× the catch rate if the player's Pokémon is of a level four times or more than that of the wild Pokémon
Fast Ball
4× the catch rate if used on a Pokémon that flees from battle(roaming legendaries)
1× the catch rate for all others
Moon Balls
4× the catch rate if used on a Pokémon that evolves using a Moon Stone
1× the catch rate for all others
Status effects also help aid in catching wild pokemon:
Sleep or Frozen
2x the catch rate
Paralysis, Poison, Burn
1.5x the catch rate
The lower the HP is in comparison with its maximum HP also helps ease the catching of wild pokemon. False Swipe is the best move for this, but another effective strategy is to switch a focus sash to the wild pokemon and use a OHKO move.
Pokéball
1 times the catch rate
Great Ball
1.5x the catch rate
Ultra Ball
2x the catch rate
Premier Ball
1x the catch rate
Net Ball
3x the catch rate for Bug or Water Types
1x against all other types
Nest Ball
3x the catch rate for pokemon level 1-19
2x the catch rate for pokemon level 20-29
1x the catch rate for pokemon level 30 and above
Repeat Ball
3x the catch rate for pokemon you have already caught
Luxury Ball
1x the catch rate, but increases friendliness +1 for every event, same as soothe bell
Timer Ball
1x the catch rate for the first 9 turns of battle
2x the catch rate for 10-19 turns
3x the catch rate for 20-29 turns
4x the catch rate for 30 or more turns
Heal Ball
1x the catch rate, restores HP and status of caught pokemon
Quick Ball
4x the catch rate for the first 5 turns
3x the catch rate for turns 6-10
2x the catch rate for turns 11-15
1x the catch rate for turns 16 or more
Dusk Ball
4x the catch rate in dark areas (caves, tunnels, etc.) and at night (8 PM to 4 AM)
Safari Ball
1.5x the catch rate
Dive Ball
3.5x the catch rate when battling underwater
1x the catch rate everywhere else
New for HeartGold and SoulSilver:
Sport Ball
Used in the Bug-Catching contest
1.5× the catch rate
These new balls can be obtained from Kurt in exchange for apricorns
Heavy Ball
.5× the catch rate if used on pokémon weighing less than 220 lbs
1× the catch rate if used on pokémon weighing between 220 lbs and 440 lbs
2× the catch rate if used on pokémon weighing between 440 lbs and 660 lbs
3x the catch rate if used on pokémon weighing more than 660 lbs
Lure Ball
3× the catch rate if used on a pokémon hooked by a fishing rod
1× the catch rate for all others
Friend Ball
1x the catch rate, but sets caught pokémon's happiness at 200
Love Ball
8× the catch rate if the player's pokémon of the opposite gender than the wild Pokémon
1× the catch rate if the player's pokémon is not the opposite gender
Level Ball
1× the catch rate if the player's Pokémon is the same level as or a lower level than the wild Pokémon
2× the catch rate if the player's Pokémon is at a higher level than the wild Pokémon but less than double it
4× the catch rate if the player's Pokémon is more than double but less than four times the level of the wild Pokémon
8× the catch rate if the player's Pokémon is of a level four times or more than that of the wild Pokémon
Fast Ball
4× the catch rate if used on a Pokémon that flees from battle(roaming legendaries)
1× the catch rate for all others
Moon Balls
4× the catch rate if used on a Pokémon that evolves using a Moon Stone
1× the catch rate for all others
Status effects also help aid in catching wild pokemon:
Sleep or Frozen
2x the catch rate
Paralysis, Poison, Burn
1.5x the catch rate
The lower the HP is in comparison with its maximum HP also helps ease the catching of wild pokemon. False Swipe is the best move for this, but another effective strategy is to switch a focus sash to the wild pokemon and use a OHKO move.