View Full Version : Dusknoir team
Brown
08-30-2008, 08:37 PM
My team idea is to have Dusknoir be my mvp, and have him rock while doing so. Why? Well, he sort've looks like Boogiepop and I'm currently obsessed with Boogiepop Phantom... >.>;; I nick name some pokemon after anime characters at times, it's my "thing".
-Updated-
-updated ^^;; Tyranitar+shedinja = fail-
Dusknoir (Boogiepop) @ Left Overs
Impish
252 Hp/52 Def/ 204 SDef
Shadow Sneak
Toxic
Pain Split
Thunder Punch
I already told you why I started this up, Boogiepop Phantom xP, sounds pretty lame but it did end up making for a pretty decent team. So here he is, my all-star, Boogiepop, keeping my rocks where they belong. I went with Toxic over Willo due to my teams minor physical fear (or, atleast the minor physical fear I think they have) and it deals with walls and stalls (unless they have a therapist or bell ringger >.>;;; which they wont! xD
I'm still thinking about what his punch should be, it was suggested to not use a punch, but...idk...Thunderpunch because I have no electric attacks...maybe Lucky Star could pitch something else... (surf or psychic...wow I'm hating on her stabbs.)
Tyranitar (Schnitzel) @ Choice Scarf
adamant
252 Spd/ 252 Atk
Ice Fang
Crunch
Stone Edge
Earthquake
The jerk of the metagame. I put him in due to Gliscor, and he can pounce anyone who tries to counter Boogiepop or shedinja. Choice Scarf = You will get pounced >.> Over all...why not put him in? Earthquake may get switched for brick break or eh.. that one 50% punch...>.> lucario *cough* tyranitar *cough*
btw...my Tyrantiar can beat up your tyranitar xD
Rhyperior (Drillroid) @ Brightpowder
Impish
252 Def/ 152 Atk/ 104 Def
Earthquake
Rock Wrecker
Shadow Claw
Stealth Rock
Tyranitar'll boost his special defense allowing him to wall easily. Some may wonder, what and why is "super rock blast thingy". It's the hyper beam of rock types (I don't remember what it's called). I know that's a "no, no", but it's mainly for whatever it concerns, then I'd switch on the kill. I gave him stealth rock as a back up if Gliscor dies and boogiepop fails to keep the rocks active. Looking at him now, he's like a gliscor that'll protect boogiepop a bit. Stealth rock, maybe not, I was thinking of using either roar or megahorn in it's place.
Starmie (Lucky Star) @ Choice Specs
Modest
252 SPAtk/ 252 Spd
Thunderbolt
IceBeam
Psychic
surf
Starmie is like Tyranitar on my team, strait forward beat facer. Has good elemental coverage, most of which Tyranitar misses.
Gliscor (not made yet) @ ???
Impish
252 Hp/252 Def
Earthquake
Roost
Stealth Rock
Ice Fang
I wanted a defensive pokemon that could set up rocks and not get destroyed in the process. I also needed a little more anti-dragon support bringing me to Gliscor. From what I hear, he's a jerk. He's even more of a jerk if tyrantar was around recently which is why tyranitar's on my team now. Apparently Gliscor is highly recomended.
Houndoom (Cerberus) @ Expert Belt
Timid
252 SpAtk/ 252 Spd
Overheat
Dark Pulse
Nasty Plot
Roar
I never really noticed how great houndoom could be until I bred some for someone on comission. My idea with him is to pounce a fire attack, when they run away I get nasty with their counter, if their counter is something I can't burnite I'll roar them away. The roar works beautifuly with rocks on the field.
N0t2f34r
08-30-2008, 08:46 PM
My team idea is to have Dusknoir be my mvp, and have him rock while doing so. Why? Well, he sort've looks like Boogiepop and I'm currently obsessed with Boogiepop Phantom... >.>;; I nick name some pokemon after anime characters at times, it's my "thing".
Skarmory (Grifith) @
Impish
252 Hp/96 Atk/ 156 Def
Roost
Stealth Rock
Whirlwind
Brave Bird
A standard skar
Dusknoir (Boogiepop) @
Impish
252 Hp/52 Def/ 204 SDef
Shadow Sneak
Will-o-wisp
Pain Split
---- Punch
Do you really need that punch? I would recommend a move that boost his stats, not an all out physical attacker.
Hericross (BushyBrow) @ Choice Scarf
Adamant
(I think 252 hp and the rest are in attack and speed)
Mega Horn
Close Combate
Shadow Claw
Stone Edge
You lack a wall, I would get rid of heracross and replace it with a physical or special wall, like blissley.
Starmie (Lucky Star) @ Choice Specs
Modest
252 SPAtk/ 252 Spd
Thunderbolt
IceBeam
Psychic
surf
Nothing reall wrong here just, you always seem to have all attack moves, maybe get rid of t-bolt and put in calm mind?
Electrive (no nick name yet!)@ Expert Belt
Adamant
252 Atk/ 252 Spd
Thunderpunch
IcePunch
Close Combate
Earthquake
Another physical attacker, a physicall wall is going to ruin your entire team, stopping you from doing anything.
Houndoom (
Timid
252 SpAtk/ 252 Spd
Overheat
Dark Pulse
?????
There's my 2 cents.
Brown
08-30-2008, 09:27 PM
>.< forgive me, I accidently clicked post prematurly. I figured skarmory would be enough wall, and having 2 SpAtkers should be enough to get by a physical wall, especially being nasty plotter and starmie.
What stat would I boost for dusknoir if his only attack would be shadow sneak?
Babael
08-30-2008, 10:23 PM
I think this article would benefit you, read it. Dusknior doesn't have the driving force to be your 'purpose' pokemon and you could use a special wall or some pokemon that can take a couple special hits. If not Blissey use Snorlax, Umbreon, Togekiss, or Spiritomb.
Creating a Successful Team
By Limitless
First of all, I’d like to thank Pulse for teaching me anything and everything about Wifi and Shoddy Battling. He really opened my eyes on how you should “correctly” make a team. Every successful team has one thing in common. It isn’t a particular Pokemon, for even the most basic Pokemon could sweep a whole team. What I mean by this is that a team without a purpose will just fail, completely fail. You know how when you use a team, and then you are like “Bidoof, that team just flowed so well”? Well that is what you aim for, but I’m getting ahead of myself.
For some, purpose could mean a way of life, a way to do something, or even an objective in life. For your team, you should a purpose that is well thought through and just flat out your objective. Obviously your objective is to win the match, whether that mean by 6-0 or 1-0. Now let’s explore what each of these very valuable things mean into a greater detail.
Purpose: This should be your main driving force to fulfill your objective. The whole goal of your purpose is to eliminate any and all “counters” to what your main... well lets for this instance call it your “Purpose Pokemon.” Now let’s say for example, you have a ordinary lucario not a special variant and a non hp ice lucario. Obviously your main two threats are Gliscor and Gyarados. So you will need any range of 1 or 2 pokemon to successfully eliminate those from stopping your sweep. When people analyze your team in a RMT, they basically give normally a team 1 or 2 pokemon to an individual pokemon. So seeing more than that is very unlikely unless they are trying to pull something very different which is very unlikely. Once you can successfully eliminate those counters, you basically have a free pass to go for a sweep, as long as you don’t make any stupid moves. Your purpose pokemon should not be attempting to set up in the early stages of a match.
Objective: This is your whole point of battling other than maybe for fun, but at the end of the day this is your overall objective... to win the match at any and all costs. When pursuing your objective you have to in-act your purpose or purpose pokemon. You have to take out all of its counters which means anything that can survive a hit from your pokemon and still be able to seriously dent your sweep. Obviously for example, a Gliscor would stop the sweep of a Lucario even after one Sd with a simple EQ. Some of these things may seem a little basic, but you’d be amazed on how many people would stumble over the question “What is the purpose and overall objective of your team”. So without further ado lets move on to the next part.
Once you can successfully identify a purpose and purpose pokemon for your team, you need to be able to counter all of those pokemon that can seriously pose a threat to your objective of to sweep as stated above. I don’t really believe that I have to state how to do that, but you should be aware of the major threats of the current metagame.
* If you would like to suggest any major threats to be added I will consider upon adding it. All of these are off the top of my head so please feel free to help me add more.
- Garchomp
- Lucario
- Heracross
- Weavile
- Gyarados
- Tyranitar
- Mamoswine
- Gengar
- Raikou
- Infernape
- Salamence
- Dragonite
Now that I have familiarized you with some specific pokemon to counter, lets go into something you should always be aware of as your “counter”. You have to always have in the back of your head if a certain variant of a team is such as stealth rock, spikes, toxic spikes or what not would seriously put a dent in your team. If lets say you have Zapdos and Gyarados in your team, you should seriously consider a spinner. Likewise, when/if you decide to put a spinner on your team, you should think of knocking another threat off of your list. When making a team, ALWAYS be thinking on how you should/could be taking pokemon off the counter list of your purpose pokemon/team. In the next section of this thread, I will be explaining how to think of a good lead to in a sense lead your team to victory or hopefully not… defeat.
Leads: Many people do not realize how much a “good” lead is to notching a victory line in your record. You should always be aware of the most common leads in the metagame that exist. A good place to find that would be on shoddy under where it states the most common leads for each month. Obviously the pokemon may change each month due to the fact that most of the time the metagame is an ever changing wheel of variants. Your lead should also knock a few pokemon off of your threat list while still maintaining a sense of balance to your team. I repeat… repeat, do NOT use your purpose pokemon as your lead. It would really be stupid and just really well… stupid. You don’t want to expose it till the middle of the match at the least, unless you know you can sweep. Which is why I seriously recommend writing down each and every pokemon that your opponent has on his team when they show up. Believe me it helps…
Walls/Sweepers: You should have a nice mix of sweepers in your team in regards to physical and special, however it doesn’t have to be a cookie dough set number. Obviously if you have a special sweeper that can successfully take out blissey such as a special variant of a lucario running choice specs and aura sphere, you wouldn’t really have a problem with it. That is exactly why I don’t really like the cookie cutter basics on that. In regards to walls, ONLY use specific walls to counter certain things that you can’t with other pokemon. Just remember that when you put a wall on your team, you may have just added a liability to your team. Just don’t put a blissey on every one of your team is what I’m trying to say. Honestly, unless your running something like a Cm blissey, then it really has no offensive power, so just consider “counters” over full fletched walls when needed. Gliscor counters many teams however so I could see how it would be a staple on many teams. It still has the ability to pack a punch however.
Psuedo-Hazers: Once again I only see you using this in certain cases. You are really limiting your teams potential by throwing something such as this on your team unless you are having real troubles with a certain pokemon. Also, the only other reason you would put something like this would be because you are afraid you will make a mistake. Often times if you play and predict correctly you shouldn’t have this problem. This game is all about eliminating the counters to your purpose pokemon and sweeping from there. Your opponent should have the same goal, so keep that in mind.
Rest/Sleep Talkers: On the other hand, these are very important in my own opinion. They are not of an importance on a team, but once again if you are having troubles with a certain pokemon that induces a sleep, you should really consider one of these. Obviously the certain sleep talker that you would use would reflect what weakness you are incurring. There are many of them such as heatran, machamp, gyarados and plenty others. Key note, you don’t always have to have rest on a sleep talker. For example, many times you may just want to put sleep talk on a zapdos that is leading for the sole reason that you want to hit lets say that pesky gengar back with a very surprise attack. It would in-turn serioiusly dent your opponent, not to mention put him off guard which leads me into my last and final words of advice.
Obviously the element of surprise is something that is very special and something that should be in the back of everyone’s mind. The simple change of a moveset, ev’s or even the held item could in a sense win you the whole match. This also goes hand in hand with prediction as well. If your purpose pokemon had a surprising element for setting up, you would have a distinct advantage on easily 70% of your competition out there. As a closing example, a garchomp with surf could really put a dent into your opponents team. Whether or not he decides to switch out you will have a large advantage. For if he decides to switch in gliscor which is what most people do, he would get hit with a massive special not to mention weakness right in his face. Obviously the ev’s/nature would have to support this mind of thinking but just use your imagination. And with that have a great time building your team, and remember have fun!
Brown
08-31-2008, 04:38 PM
Hmmm...I never thought of semi-centralizing my team like that. xD The way things look, with Boogiepop being my main, Bushy Brow's gunna be on this (My hericross has shadow claw, being a 3x counter for my mvp's problems). I'll update my team when I get some time. I'll think about the wall thing a bit more, I'd like to use togakiss, but, then starmie would have to be a spinner if Bushy Brow's gunna be on as well.
Maybe I could make this thing gym style xD, doubt it.... >.>;
Oh, and random question for who ever reads this. If a choice pokemon gets hit with sleep but knows sleep talk would they have access to both the choice bonus and all of their attack types when talking?
Babael
08-31-2008, 07:40 PM
Hmmm...I never thought of semi-centralizing my team like that. xD The way things look, with Boogiepop being my main, Bushy Brow's gunna be on this (My hericross has shadow claw, being a 3x counter for my mvp's problems). I'll update my team when I get some time. I'll think about the wall thing a bit more, I'd like to use togakiss, but, then starmie would have to be a spinner if Bushy Brow's gunna be on as well.
Maybe I could make this thing gym style xD, doubt it.... >.>;
Oh, and random question for who ever reads this. If a choice pokemon gets hit with sleep but knows sleep talk would they have access to both the choice bonus and all of their attack types when talking?
Yes, it would still get the choice bonus. If you want to have some real fun Band a Guts user with Sleep Talk. You'll get the guts and choice band boost until your poke wake up.
Brown
08-31-2008, 08:05 PM
Yes, it would still get the choice bonus. If you want to have some real fun Band a Guts user with Sleep Talk. You'll get the guts and choice band boost until your poke wake up.
^
xD I was referring to hericross when I asked about that.
@anyone else
Well, my team's updated now, I did a contraverisal move and put in shedinja. I hope he doesn't get hated on too much. I also put in reasonings to show my view, maybe to expose any of my noob errors to better my pokemon understanding.
Alirrath
08-31-2008, 08:29 PM
Shedinja (not made yet) @ focus Sash
-SAtk +Spd
252 Spd/252 Atk (what else ought I do? xD)
x-Scissor
Grudge
Shadow Sneak
Swords Dance
Nearly all of you are all "What the :(:(:(:(..." when it comes to this pokemon choice. Notably a born to die pokemon, my plan with this guy is to move around my opponent's pokemon, counter them or pwn their PP. In the unlikly event that he's last and they have a pokemon that can't kill him, I win ^_^ ...hopefully >.>;;
Will die in 1 turn if you have your TTar's Sandstorm up. Also, My Ttar can be up your Ttar ^.^
Brown
08-31-2008, 08:54 PM
xP ^_^;; I'm pretty sure I'd notice that the minute I'd try the team out >.<; wow...um..right...well ... xP fail...
By the way....Your Tyranitar dances in the red light >.>
Ok...shedinja out, rhyperior in xP
Cinder
09-01-2008, 07:39 AM
the hyper beam of rock types (I don't remember what it's called
Rock Wrecker.
Rock Wrecker.
Using those types of moves usually leave you very open to counters.
Brown
09-04-2008, 07:14 PM
I havn't used a recharge move for a year now, but if I remember correctly I can switch out rather than recharge. So, if I were to beat face a major threat to death (which is the only time I'd use it), then switch at the same time they die, then I can only hold advantage. (My DS is currently not with me so I can't check)
Babael
09-05-2008, 11:00 PM
I havn't used a recharge move for a year now, but if I remember correctly I can switch out rather than recharge. So, if I were to beat face a major threat to death (which is the only time I'd use it), then switch at the same time they die, then I can only hold advantage. (My DS is currently not with me so I can't check)
Nope, you won't be able to switch out. You'll be a sitting duck after you use that move.
Deneves
09-05-2008, 11:06 PM
Yes, it would still get the choice bonus. If you want to have some real fun Band a Guts user with Sleep Talk. You'll get the guts and choice band boost until your poke wake up.
Babael, aren't you stuck using sleep talk until you switch out?
Babael
09-05-2008, 11:09 PM
Babael, aren't you stuck using sleep talk until you switch out?
Yep, the idea is to abuse your 3 guts/CB boosted attacks via sleep talk for as long as you're sleep or until something scares you away.
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