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Seth98
12-09-2008, 01:39 PM
Sand Storm

Aggron @ Muscle Band
Brave-Sturdy

-Metal Burst
-Iron Head
-Dragon Rush
-Protect

*He has a 0 IV in speed so he can use metal burst effectively and protect to scout the first turn and if needed to counter two turn attacks such as solar beam*

Tyranitar @ Life Orb
Jolly - Sand Stream

-Crunch
-Stone Edge
-Dragon Dance
-Earthquake

*I Will Lead with Tyranitar to set up the permanent sandstorm*

Garchomp @ Choice Band

Jolly - Sand Veil

-Outrage
-Dragon Claw
-Crunch
-Earthquake

*Will be a revenge killer if needed and has improved evasion which is great if i get caught in a tight spot*

Cacturne @ Choice Specs
Modest - Sand veil

-Dark Pulse
-Focus Blast
-Energy Ball
-Leech Seed(?) - (Sucker Punch for those gengar counters)(?)

*Ok my buddy came up with this choice specs build and it confuses me with the leech seed anyone want to explain? and maybe give me an idea if i need to change anything... maybe sucker punch even though its physcial great for gengar counters*

Cradily @ Leftovers
Calm - Suction Cups

-Wring Out(?) Grass Knot (?)
-Energy Ball
-Toxic
-Substitute

*A Special Wall with the ability to fight back*

Scizor @ Lum Berry
Jolly - Technician

-Agility
-Baton Pass
-Quick Attack (Bullet Punch.. Just don't know how to get it in D/P)
-Pursuit

*I Think Technician over Swarm cause well hes an agility baton passer*

So yeah any tips or changes or ideas would be amazing! thanks

Whitdjinn
12-09-2008, 03:21 PM
Just wanted to make sure you were aware before moving too far along - that Garchomp is Uber now.

Seth98
12-09-2008, 04:51 PM
Just wanted to make sure you were aware before moving too far along - that Garchomp is Uber now.

yeah i know its just for a FFA anything goes match just like one at school just trying to get a rating on it :D

revelp8
12-09-2008, 10:01 PM
slap a yache berry on garchomp and your pretty much set to OHKO everything else.

Babael
12-09-2008, 11:45 PM
I'd get rid of Aggron for something that can put up Stealth Rocks. It'll ensure your Chomp sweep isn't stopped by a focus sash. Aerodactyl, Swampert, Bronzong and Skarm are good candidates that can set it up. I'd choose Aerodactyl though, Luke tears through your team and it'll be game over if you lose chomp.

Seth98
12-10-2008, 01:40 PM
hmmm... well see i have a sandstorm from t-tar so if they are steel ground or rock then they could survive a turn against Garchomp but besides that i think im set... but that is true that if i do end up against a steel ground or rock pokemon it could be a bit tougher

:confused: what to do... lol

thanks for the tips

Death By Bronzong
12-10-2008, 05:48 PM
I would need to see EV spreads to give complete advice, but a few things I am noticing.
1) Aggron is a poor choice, IMO. It will get bossed around by ground and fighting attacks, and special attacks to an extent (yes, I know it gets the sandstorm boost but still). If you really want a metal burst set, you'd probably be better off with a Relaxed nature to kick up the defenses. Personally, if you want something to set up stealth rock, I'd suggest Forretress, as it can fill the additional role of effective rapid spinner/exploder and toxic spiker/spiker if you wanted.

2) I've always preferred adament to jolly on d-dance t-tar.

3) You might want to consider fire fang to replace dragon claw on garchomp (just an idea).

4) I might consider a different cacturne set, or even just dropping cacturne altogether. Personally, I like cacturne with a focus sash and swords dance, seed bomb, counter, and sucker punch.

5) Bullet punch is platinum only. Consider swords dance over agility since you have a priority move.

Alirrath
12-11-2008, 02:22 PM
Put a sash on the Aggron and you'll have some fun :P

Seth98
04-13-2009, 04:10 PM
slap a yache berry on garchomp and your pretty much set to OHKO everything else.

the thing with the garchomp is it comes in kills one thing and drops out or stays in another turn for outrage then switches out on confusion. its not ment to stay in for more then a round or 2 so if i have a berry and then i switch out... its useless

Snoreguy
04-13-2009, 09:37 PM
the thing with the garchomp is it comes in kills one thing and drops out or stays in another turn for outrage then switches out on confusion. its not ment to stay in for more then a round or 2 so if i have a berry and then i switch out... its useless

Yache Berry is the one that weakens ice attacks; it dose not heals confusion.

Seth98
04-14-2009, 03:43 AM
Yache Berry is the one that weakens ice attacks; it dose not heals confusion.

i didnt say it did, the point of the chomp is revenge kill which in turn means its useless to me otherwise, thats why its banded, comes in does a huge hit and ditches

Bobreeder
04-15-2009, 04:45 PM
That's the same way I've used Chomp before, works wonders with late-game Outrage too ^^

Seth98
04-30-2009, 02:02 PM
That's the same way I've used Chomp before, works wonders with late-game Outrage too ^^

yeah, ive never really gotten to use my chomp effectively i either bring him out 2 early or he gets owned lol