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View Full Version : Pkm Trainer Brown vs His School x3



Brown
02-03-2009, 12:42 PM
Well, I'm participating in tourny at the pokemon party I'm hosting and I'm pretty sure this'll be cake. But, I still want a diverse team that's competitivly good in the even we get some random fanatic kid that comes who actually knows what he's doing x3

So yeah, here's my team with purpose discriptions:

Swellow @Toxic Orb
Jolly 252 attack 252 speed
Facade - Protect - Brave Bird - U-Turn

Well, I don't see many people getting past swellow, unless they have a wall of sorts. Most people who'll be here will be left devistated against this guy, but I can't bank on him.

Skarmory @Lefties
Impish 252 Hp 176 Def 16 Spe
Spikes - Roost - Stealth Rock - Whirlwind

I'm going to have fun with this guy x3
Lay down rocks, spikes, as the morons try to kill me off with whatever, then wind around their birds and bugs. It's rude, truely.

Electivire @Expert Belt
Adamant 252 attack 252 speed
Thunder Punch - Earth Quake - Cross Chop - Ice Punch

I have two fliers, the chance of me catching a predicted electric attack is pretty high, I may even have waters on this team making Electivire all the more useful. He should ownify anything that comes to face off against me, even without a boost.

Smeargle @Salac Berry
Timid 252 Speed 252 Hp
Spore - Sub - Belly Drum - Baton Pass

They had problems with my little physical attackers before? Get owned x3

Gengar @Choice Specs
Modest 252 Special Attack 252 Speed
Shadow Ball - Trick - Thunder Bolt - Focus Blast

I doubt any of them will see this guy, he's mainly in because some people know what it means to rapid spin. I'm thinking about maybe giving him explosion as a last ditch effort over TBolt. I would've used dusknoir, but I already have a PWall, and I wanted to special threat in here.

Starmie @Bright Powder
Timid 136 Hp 156 Def 216 Speed
Thunder Bolt - Surf - Ice Beam - Rapid Spin

A spinner, just in case. A spinner that can hurt. x3

Alirrath
02-03-2009, 04:26 PM
You're pretty confident there. I would never underestimate your opponent, for they may have superior skill!

BugCatcher6
02-03-2009, 05:02 PM
Toxic Orb will only give your Swellow roughly 2 good rounds and pretty much KO it after that.

Babael
02-03-2009, 07:33 PM
Well, I'm participating in tourny at the pokemon party I'm hosting and I'm pretty sure this'll be cake. But, I still want a diverse team that's competitivly good in the even we get some random fanatic kid that comes who actually knows what he's doing x3

So yeah, here's my team with purpose discriptions:

Swellow @Toxic Orb
Jolly 252 attack 252 speed
Facade - Protect - Brave Bird - U-Turn

Well, I don't see many people getting past swellow, unless they have a wall of sorts. Most people who'll be here will be left devistated against this guy, but I can't bank on him.

Burn orb over the toxic orb, it'll keep your bird alive longer. Everything else looks standard.

Skarmory @Lefties
Impish 252 Hp 176 Def 16 Spe
Spikes - Roost - Stealth Rock - Whirlwind

I'm going to have fun with this guy x3
Lay down rocks, spikes, as the morons try to kill me off with whatever, then wind around their birds and bugs. It's rude, truely.

The move Taunt owns it. If someone shows up with something like a Taunt-dos it's GG.


Electivire @Expert Belt
Adamant 252 attack 252 speed
Thunder Punch - Earth Quake - Cross Chop - Ice Punch

I have two fliers, the chance of me catching a predicted electric attack is pretty high, I may even have waters on this team making Electivire all the more useful. He should ownify anything that comes to face off against me, even without a boost.

It looks fine, but I just prefer the extra kick of the Life Orb. It would allow you more damage against pokemon that you can't get a super effective hit on.

Smeargle @Salac Berry
Timid 252 Speed 252 Hp
Spore - Sub - Belly Drum - Baton Pass

They had problems with my little physical attackers before? Get owned x3

I'd replace Smeargle, it just throws things off for me. It also has no actual attacks, thus making more taunt set up fodder.

Gengar @Choice Specs
Modest 252 Special Attack 252 Speed
Shadow Ball - Trick - Thunder Bolt - Focus Blast

I doubt any of them will see this guy, he's mainly in because some people know what it means to rapid spin. I'm thinking about maybe giving him explosion as a last ditch effort over TBolt. I would've used dusknoir, but I already have a PWall, and I wanted to special threat in here.

I think spiritomb would probably be a better spin blocker, it's also added protection against other Ghosts and Psychic types, not to mention it can function as a Mixed/Special wall.

Starmie @Bright Powder
Timid 136 Hp 156 Def 216 Speed
Thunder Bolt - Surf - Ice Beam - Rapid Spin

A spinner, just in case. A spinner that can hurt. x3

Are you aware that 4/6th of your team is weak to the standard Weavile's move set? If Skarm is gone then you're going to have serious problems. Also E-vire seems to be your only answer to Electric attacks, what if you lose it? You'll have to rethink some of your team members. A well played Specs Jolteon(or any pokeon with decent special attack) can put a major hole in your team.

Paws_Of_Fate
02-03-2009, 09:07 PM
Well, I'm participating in tourny at the pokemon party I'm hosting and I'm pretty sure this'll be cake. But, I still want a diverse team that's competitivly good in the even we get some random fanatic kid that comes who actually knows what he's doing x3

So yeah, here's my team with purpose discriptions:

Swellow @Toxic Orb
Jolly 252 attack 252 speed
Facade - Protect - Brave Bird - U-Turn

Well, I don't see many people getting past swellow, unless they have a wall of sorts. Most people who'll be here will be left devistated against this guy, but I can't bank on him.

Burn Orb over Toxic. Thanks to Guts your attack power won't be halved and you'll just live longer... period. Also beware of the top physical walls who will stop your bird cold. Skarmory, Hippowdon, Metagross, and Bronzong are Swellow's worst nightmares.

Skarmory @Lefties
Impish 252 Hp 176 Def 16 Spe
Spikes - Roost - Stealth Rock - Whirlwind

I'm going to have fun with this guy x3
Lay down rocks, spikes, as the morons try to kill me off with whatever, then wind around their birds and bugs. It's rude, truely.

Have you ever Struggled before? That is what will happen if your opponent has Taunt. Using a poke'mon with absolutely no attacks can be beneficial but it's risky. You might even get haxed by a crit for trying to stall. I'm not saying it's a totally bad moveset however you need to be really cautious.

Electivire @Expert Belt
Adamant 252 attack 252 speed
Thunder Punch - Earth Quake - Cross Chop - Ice Punch

I have two fliers, the chance of me catching a predicted electric attack is pretty high, I may even have waters on this team making Electivire all the more useful. He should ownify anything that comes to face off against me, even without a boost.

Standard E-vire, beware of Swampert and Hippowdon who will both wall you and then KO with EQ.

Smeargle @Salac Berry
Timid 252 Speed 252 Hp
Spore - Sub - Belly Drum - Baton Pass

They had problems with my little physical attackers before? Get owned x3

Having one poke'mon with no moves is passable, having two or more is asking for big trouble.

Gengar @Choice Specs
Modest 252 Special Attack 252 Speed
Shadow Ball - Trick - Thunder Bolt - Focus Blast

I doubt any of them will see this guy, he's mainly in because some people know what it means to rapid spin. I'm thinking about maybe giving him explosion as a last ditch effort over TBolt. I would've used dusknoir, but I already have a PWall, and I wanted to special threat in here.

I would suggest either a timid nature or a Choice Scarf instead. Gengar needs all the speed it can get. Things like Weavile, Alakazam, even an Infernape will outrun and OHKO your Gengar.

Starmie @Bright Powder
Timid 136 Hp 156 Def 216 Speed
Thunder Bolt - Surf - Ice Beam - Rapid Spin

A spinner, just in case. A spinner that can hurt. x3

I'm... confused... You're using your Starmie as a pseudo physical wall, but you have Skarmory. If you are going to do that I'd suggest you run at least use Recover, also Reflect or Light Screen (maybe both) along with the hold item Light Clay. Another note if you plan on running Starmie with no Sp. Attack EV's it will not OHKO things like Gyrados and Dragonite who would usually go down thanks to their X4 weakness to your current moveset.


Your E-vire seems to be your MVP, but once it goes down it seems like the rest of your team will unfortunately fall apart. Skarmory is your only real wall and you have absolutely no protection against the heavy hitting Sp. Attackers. Your team will have problems with a Sub-Petya Empoleon and even an enemy "Super Effective" E-vire. Seems like a Mixed E-vire will rampage though! Overall the team is very optimistic, however things can go wrong in an actually battle very fast. Good luck...

Brown
02-03-2009, 10:03 PM
Considering the below, new team time!

-smeargle +Dugtrio
-Gengar +Spiritomb

and my E-vire is now a ninja x3

Swellow @Flame Orb (if you all insist)
Jolly 252 attack 252 speed
Facade - Protect - Brave Bird - U-Turn

Skarmory @ShedShell
Impish 252 Hp 176 Def 16 Spe
Spikes - Roost - Stealth Rock - Whirlwind

My middle name is danger, I'll keep the attackless set ;D

Electivire @GrassPwnageBerry
Adamant 252 attack 252 speed
Thunder Punch - NaturalGift - Cross Chop - Ice Punch

wasn't sure what to ditch, so I went with EQ
Nice Suprise eh? ;P

Dugtrio @Choice Band
Adamant 252 attack 252 speed
Stone Edge - Sucker Punch - EQ - Aireal Ace

WHAT NOW!
Nuff said...

Spirittomb @ Leftovers
Nature -Sp A +Sp D :EVs in D and Sp D, maybe some Speed?, advice?:
Hypnosis - Curse - Shadow Sneak - Pain Split

My shot at an origional move set x3
May be trashed for a sleeptalking mono attacker if hated on too much

Starmie @Expert Belt
Timid 252 Special Attack 252 Speed
Thunder Bolt - Surf - Ice Beam - Rapid Spin

A sweeper who'll spin if needed x3

BugCatcher6
02-03-2009, 11:04 PM
I find Electivire needs to be have Earthquake. 1 it helps combat other E-Vires and Electrics. There are a few E-Vire counters that are also weak to Earthquake themself.

Natural Gift and Grass typing? Grass stops Water, Ground, and Rock. Which T-Punch stops most Waters, I-Punch stops most Grounds, and Cross Chomp stops most Rock.

Brown
02-04-2009, 07:54 AM
If you're going to knock me finding a solution to swampert then don't diss my E-Vire for being walled by one >_>;

BugCatcher6
02-04-2009, 10:28 AM
If you're going to knock me finding a solution to swampert then don't diss my E-Vire for being walled by one >_>;


Never mind.

Paws_Of_Fate
02-04-2009, 09:58 PM
Considering the below, new team time!

-smeargle +Dugtrio
-Gengar +Spiritomb

and my E-vire is now a ninja x3

Swellow @Flame Orb (if you all insist)
Jolly 252 attack 252 speed
Facade - Protect - Brave Bird - U-Turn

It really is better, Toxic Orb will just kill Swellow off faster and I'm sure you don't want that.

Skarmory @ShedShell
Impish 252 Hp 176 Def 16 Spe
Spikes - Roost - Stealth Rock - Whirlwind

Ah I see you decided to stay with the moveset but added the Shed Shell so you'll be protected against things with magnet pull. As already stated be careful since your Skarm has no attacks.

My middle name is danger, I'll keep the attackless set ;D

Electivire @GrassPwnageBerry
Adamant 252 attack 252 speed
Thunder Punch - NaturalGift - Cross Chop - Ice Punch

wasn't sure what to ditch, so I went with EQ
Nice Suprise eh? ;P

I suppose the Rawst/Pinap/Rindo/Liechi Berry is your counter to Swampert and Hippowdon. Don't mean to burst your bubble but that will not OHKO Swampert and Hipppowdon will laugh, Slack Off the damage, and then both will still EQ E-vire to death. Plus if you use it and your opponent decides to switch then you now have a useless attack since Nature Power can only be used once unless you also have the move Recycle. Also be aware for every move you take away from the "super effective" set you limit the things E-vire can try to defend your team against.

Dugtrio @Choice Band
Adamant 252 attack 252 speed
Stone Edge - Sucker Punch - EQ - Aireal Ace

WHAT NOW!
Nuff said...

Nice trap/revenge killer, beware of Weavile though who has the speed and power to outrun and revenge kill Dugtrio as well as poke'mon with priority moves. I'd suggest you play it mid to late game, bringing it out too early will ruin the surprise factor.

Spirittomb @ Leftovers
Nature -Sp A +Sp D :EVs in D and Sp D, maybe some Speed?, advice?:
Hypnosis - Curse - Shadow Sneak - Pain Split

My shot at an origional move set x3
May be trashed for a sleeptalking mono attacker if hated on too much

Starmie @Expert Belt
Timid 252 Special Attack 252 Speed
Thunder Bolt - Surf - Ice Beam - Rapid Spin

A sweeper who'll spin if needed x3

Since you switched Starmie's role you now have to try to hold on to it for as long as possible. It's your only Sp. Attacker, your only spinner, the second fastest poke'mon on your team, and will be your answer to a lot of threats. Since you're not running recover switching into attacks is not recommended unless it's "not very effective" and even then you still have to pay attention to the damage they are dealing since even Gyrados will still 2HKO after a dance (and maybe even OHKO depending on the EV spread and Nature).


This team is more balanced than the last one however as Babael already mentioned Weavile will still give you a hard time except this time it's 3/6th instead of 4/6th of your team.