View Full Version : UU Team for the Rating
Whitdjinn
02-05-2009, 12:19 PM
I've been meaning to do this for a while now, But I think my gym arsenal is finally that which will allow me some time to put this thing together.
Lead: Persian @ Life Orb - Technician
Jolly - 252 Atk, 252 Spe, 6 HP
~Fake Out
~U-Turn
~Taunt
~Bite
This is a very standard lead persian, assuming I'm faster than the opponent it will get 2 free hits with out taking any damage from the opponent, only Life Orb recoil.
Rotom @ Leftovers - Levitate
Bold - 252 HP, 252 Def, 6 SpA
~Rest
~Sleep Talk
~Thunderbolt
~Will-O-Wisp
A more defensive set and it gives me a status move which will help it survive longer..
Politoed @ Wide Lens - Water Absorb
Modest - 252 HP, 100 SpA, 158 SpD (These might be wrong)
~Hypnosis
~Surf
~Ice Beam
~Toxic
Another bulky status inducer, a little more offensively minded than others, but it has the potential to wreak some havoc.
Swellow @ Toxic Orb - Guts
Jolly - 252 Atk, 252 Spe, 6 SpD
~Facade
~Brave Bird
~U-turn
~Pursuit
A very standard guts Swellow, the speed is what drew me in, plus I'm taking a liking to the synergy that can be had with U-Turn + Smart Switches.
Claydol @ Lum Berry - Levitate
Bold - 252 HP 144 Def 114 SpA
~Rapid Spin
~Stealth Rock
~Earth Power
~Shadow Ball
Again, a standard dreidel...it is immune to spikes/toxic spikes and resists stealth rock - it is my only stealth rock user and shadow ball is to take care of ghosts that switch in to prevent rapid spin.
Ditto @ Focus Sash - Limber
Timid - 252 Spe, 252 HP, 6 Def
~Transform
This thing is here as part novelty, and part to test my own battling strategy. I figure if i can at the very least get a free switch it will lessen the impact of taking a turn to transform, and I will have better HP than whatever I'm opposing since the HP EV's carry over through transform. We'll see how this works.
Dr. Narnad
02-05-2009, 01:19 PM
Persian I love as a starter and have used it quite a bit. I tried one with Taunt in my early stages but later moved the Taunt to Hypno. Hypno stinks if it misses but when it hits you can really do some damage if the opponent keeps the poke in or decides to switch it out.
Life orb has worked out the best for me with the added damage as opposed to an item like Wide Lens, which I have used on the first set below to get some added accuracy.
I have two seperate Persians I run. Fake Out/Hypno/Fury Swipe/Bite and Fake Out/Hypno/U-turn/Bite. I tend to use the first one because generally Fake Out will do quite a bit o' damage to start it off but a common lead is Swellow, which is faster than a Persian, so I tend to have to switch out to a physical wall a lot of times anyway and don't get to use U-turn a whole lot. Fury swipes is pretty sweet on Persian, Technician+STAB+Multi-hits(min 2, max 5)+Life orb makes it a very rewarding move if its 80% accuracy goes through. Bite is always nice as a back up in cases of ghost showing up or you absolutely have to hit whatever is in front of you. It's a high risk set but has very high rewards. Plus, using Life Orb and taking some damage from the Fake Out hit generally causes a Persian to become highly vulnerable due to it's less than stellar defenses and HP.
Overall thought, I love that cat!
N0t2f34r
02-05-2009, 05:08 PM
Ditto @ Focus Sash - Limber
Timid - 252 Spe, 252 HP, 6 Def
~Transform
This thing is here as part novelty, and part to test my own battling strategy. I figure if i can at the very least get a free switch it will lessen the impact of taking a turn to transform, and I will have better HP than whatever I'm opposing since the HP EV's carry over through transform. We'll see how this works.
:D That takes guts/skill/stupidity. I don't know which one yet:p
The only thing you want to do is give swellow the full 255atk/255 spd. The sp def EV's are unessecary, because it's sp def is so low almost anything that hits wil 2HKO.
Whitdjinn
02-05-2009, 06:23 PM
:D That takes guts/skill/stupidity. I don't know which one yet:p
The only thing you want to do is give swellow the full 255atk/255 spd. The sp def EV's are unessecary, because it's sp def is so low almost anything that hits wil 2HKO.
FYI - the 3 EV's between 252 and 255 do zero good...the extra 6 (well 4, really) EV's in SpD or HP or wherever would give me an extra stat point in whatever stat.
Paws_Of_Fate
02-11-2009, 06:09 PM
I've been meaning to do this for a while now, But I think my gym arsenal is finally that which will allow me some time to put this thing together.
Lead: Persian @ Life Orb - Technician
Jolly - 252 Atk, 252 Spe, 6 HP
~Fake Out
~U-Turn
~Taunt
~Bite
This is a very standard lead persian, assuming I'm faster than the opponent it will get 2 free hits with out taking any damage from the opponent, only Life Orb recoil.
As far as speed goes that is actually in your favor since Persian is as fast as Starmie. So more than likely you'll get your two hits and possibly have no damage dealt from the opponent if you decide to U-Turn on your second turn. Awesome choice of a lead.
Rotom @ Leftovers - Levitate
Bold - 252 HP, 252 Def, 6 SpA
~Rest
~Sleep Talk
~Thunderbolt
~Will-O-Wisp
A more defensive set and it gives me a status move which will help it survive longer..
People underestimate Rotoms ability to be a wall. Due to it's ability Levitate and Elec/Ghost typing, things like Bronzong and Metagross will have no choice but to flee or get KO'd since most of their sets are almost completely ineffective against Rotom. Nice choice of a physical wall, however beware of Special walls like Grumpig & Milotic who will suck up your attack and possibly send it back via Mirror Coat. Grumpig also has Magic Coat rendering Will-O-Wisp ineffective, they also have rest-talking sets to just stall out poor Rotom. Also beware of poke'mon with Pursuit as they will of course put you on the defensive and possibly cause you to lose Rotom too soon.
Politoed @ Wide Lens - Water Absorb
Modest - 252 HP, 100 SpA, 158 SpD (These might be wrong)
~Hypnosis
~Surf
~Ice Beam
~Toxic
Another bulky status inducer, a little more offensively minded than others, but it has the potential to wreak some havoc.
Not much to say, I like the set. Lanturn is Politoed's worst nightmare though, and if it just happens to have rest or be a rest-talker then Politoed will be in even more deep trouble.
Swellow @ Toxic Orb - Guts
Jolly - 252 Atk, 252 Spe, 6 SpD
~Facade
~Brave Bird
~U-turn
~Pursuit
A very standard guts Swellow, the speed is what drew me in, plus I'm taking a liking to the synergy that can be had with U-Turn + Smart Switches.
Swap the Toxic Orb for the Flame Orb. I know you're thinking, but burn halves your attack! That is not the case when it comes to poke'mon with the ability Guts. They still get the attack boost and their attack is not lowered in any way. Plus with the Flame Orb you'll just generally live longer. Based on how your team looks Swellow is obviously your heavy hitter in the phsyical attack department. Due to that, as well as its speed, and because it is constantly killing itself off, I'd suggest using Swellow mid to late game.
Claydol @ Lum Berry - Levitate
Bold - 252 HP 144 Def 114 SpA
~Rapid Spin
~Stealth Rock
~Earth Power
~Shadow Ball
Again, a standard dreidel...it is immune to spikes/toxic spikes and resists stealth rock - it is my only stealth rock user and shadow ball is to take care of ghosts that switch in to prevent rapid spin.
Not much to say about this one either. Since it's your only spinner you'll of course try to keep it if you can. I see it having trouble with an opposing Swellow or even Butterfree if it switches in before you put up SR.
Ditto @ Focus Sash - Limber
Timid - 252 Spe, 252 HP, 6 Def
~Transform
This thing is here as part novelty, and part to test my own battling strategy. I figure if i can at the very least get a free switch it will lessen the impact of taking a turn to transform, and I will have better HP than whatever I'm opposing since the HP EV's carry over through transform. We'll see how this works.
Ah Ditto, another poke'mon that is underestimated. Believe it or not it can function very well as a lead too. Plus thanks to it's ability you can get a free switch in if you are expecting Thunder Wave or Stun Spore. I'd would suggest one of the powders over the focus sash though, preferable the Quick Powder. The powders double their respective stats so you can either survive a normally fatal neutral hit with more than 1 HP or even out speed Choice Scarfed Poke'mon and Transform before they attack. ditto does a lovely job at scouting too since it actually become the opposing poke'mon, ability, moveset, and even as far as their stats and EVs/IV's etc. Because of Ditto you'll be able to strategise against specific poke'mon since you'll already know what they will do. Beware of Priority moves, Ditto will do down in no time flat if it hasn't transformed already.
I think you have a nicely balanced team, I also noticed that half of your team is completely immune to ground type moves which is great since they are so common. Good luck with your battles ahead.
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